Objection!

When Waxy sent me this link the other day, I knew he was right. One important lesson I learned about game design in the last year is that sometimes what seems fun to you internally is not always as fun to other people. Also, it’s really hard to predict what will frustrate users and what won’t! I know for a fact that some people love the extended introduction sequence to Forumwarz Episode 2, butI have heard from others that it was tedious. They found the middle segment too difficult (even though we made it considerably easier after the Beta!) and just wanted to get on with the pwning of forums. ...

October 20, 2008 · 2 min · eviltrout

The Intro and Size of Episode 2

I’ve been spending a lot of time lately on the introductory sequence to Episode 2. One thing that got a lot of positive attention with Forumwarz Episode 1 was the beginning, where Excre-Bot and Shallow Esophagus ease you into the universe and gameplay. We spent a lot of time designing that sequence and I think the effort paid off, as our number one complaint when we launched the episode was that players were left wanting more after their first hour or two of gameplay was up and their daily visits were gone. ...

June 21, 2008 · 3 min · eviltrout