Archive for the ‘News’ Category
So the great news is the gameplay upgrade launched quite smoothly. We also made some major server software upgrades and the site is running much faster for it. For the geeks reading this: we upgraded to Ruby 1.9.1, which is quite a big change from Ruby 1.8.6. It’s over 3x as fast in most of our benchmarks!
Following the gameplay tune-up, I have turned my focus to Episode 3. While I haven’t been working on Episode 3 full time until recently, Jalapeno Bootyhole and his talented apprentices have been churning out content for months. There is a lot done, and I will end up spending most of my time integrating it.
We have a much better idea of what shape Episode 3 is taking and can now answer a lot more of the questions we’ve been putting off since Episode 2 launched. It seems like a great time to do another Podcast, so we’d like to invite anyone interested to post their questions in this thread on Flamebate
Finally, a public service announcement: We have been updating the blog far less frequently since we started using Twitter. A lot of our announcements are better suited to short sentences than long posts. If you are looking for Forumwarz news you should watch us there, too. You can find a link on the right hand side of this blog.
When Episode 3 of Forumwarz launches, there will be hundreds of new items available for players to obtain, trade and use to their advantage. Since we’ve covered the basics of Episodes 1 and 2 with itembuildr already, we’re going to hijack itembuildr for a while to create Episode 3 content.
The content you guys create will exist when Episode 3 launches in addition to the hundreds of items we’ve created internally, so there will be plenty of new shopping opportunities.
This is how it’ll work:
- The stats of items will be hidden. We will assign them later.
- All winners will get a special Episode 3 item contributor E-Peen(tm)
- The winners will also get an IOU for the item once Episode 3 launches. These IOUs can be traded via Kyoubai in the meantime, so it’s a great way to earn extra Flezz.
You can start building Episode 3 items right now! Have fun!
I’m delighted to announce that after months of development, we’re going to launch the new gameplay enhancements on September 10th.
Addtionally, the new gameplay features will also herald a new Domination season!. We due for a new season, and since things are changing so much we figured it would be better to not mess with the existing medals and winners too much.
Important Launch Notes
The migrations for the new gameplay changes are HUGE. The database has to change in about 20 different ways, some of which could take hours to process. So rather than do our typical “The site should be down for a few hours” thing, we’ve scheduled a full 24 hours of downtime. This will happen directly following the ending of the current domination round, at 9:30PM EST on September 9th. So we can expect the site will be up by 9:30PM on September 10th.
The road to Episode 3
We haven’t talked about it much, but Episode 3 has been under heavy development for months. I’m really happy with the progress the writers have made. Following the gameplay update, the integration of Episode 3 will be my primary development focus, so you’ll be hearing more about the cool things ahead.
Until then, I’m hoping these new gameplay enhancements will keep everyone busy, and keep the game feeling fresh.
Thanks again to all the testers, apprentices and regular users who provided feedback to help get this release out the door!
Features in the Gameplay Revamp:
In early June, we begun development of a new fork of the Forumwarz code base,
with the goal of making the core gameplay more varied and interesting. For
a long time we’ve been happy with the storyline and textual content of the
game, but the gameplay just hadn’t scaled up as quickly.
While role-playing games are notorious for repetitive gameplay
(there’s a reason it’s called grinding), we had a lot of room for improvement.
We started with a long list of enhancements that was built from community
suggestions and our own gameplay ideas, and drilled through it until we’d
gotten a lot done.
At every step, dozens of players helped bug fix each feature, and at this
point they’re more or less stable. There will still be a second and
third phase where we integrate the new features into the game properly before
they’re open to the public, but we’re comfortable enough now to announce
exactly what is going to be available to all players.
At the end of every battle right now, you are told that people noticed what
you did and it affected your cred, but then these so called fans of yours never
In the upcoming update, you will gain a certain amount of fans based on how well
you pwned the forum. The fan mechanic will replace the speed run mechanic
currently in place. Instead of being based on time (something which is annoying
if you play on a slow connection), fans are based on how many turns you took to
beat a forum, and how how much damage you dealt and took while doing it.
Fans are also somewhat finicky, you’ll lose a certain amount of them over time
even if you’re doing well. But you can lose fewer by pwning forums with more
diversity. Of course, there will be a leaderboard to keep track of who has the
most fans at any given time.
The leaderboards for fans are also split up by class. Previously, some less
offensive classes had a difficult time competing seriously for lemon scoops.
Now you’re judged against your class, not the entire game.
Threads can hit you with status ailments (known in some other games as de-buffs).
While the status ailment is active, your player will feel a penalty on each turn
in the battle.
Status ailments can be removed by consuming items.
Threads can do special attacks that can throw off your strategy. For example,
Line Noise causes all your abilities to require a refresh, effectively rendering
you offensively useless for a turn.
These attacks can be prevented by taking consuming a particular item (in this
case, a routing script, in advance.)
Each forum can now react differently, depending on which abilities you use against it.
There are 5 basic types of elements: Misanthropy, Narcissism, Antisocially,
Aggression and Incompetence. Each ability in your toolbar will be assigned to one of
Depending on which ability you use on which forum, you will find it works somewhere
on a scale from (immune -> very strong -> strong -> neutral -> weak -> very weak).
Hence it will be important to tailor your abilities to the appropriate forum in order
to beat it effectively.
To keep track of the various forum sensitivities, you will be given an item you
can refer to in battle that will automatically log your findings.
There’s a new ability called ‘AFK’ which allows you to skip a turn. This is useful
in combination with some of the new status ailments and preventable attacks a thread
can do to you.
The Battle Log
There’s a new window during battle that gives you a line-by-line update of what
is going in the forum. It’s useful if you miss a turn for whatever reason, or
are curious as to what happened a couple of turns ago.
Expiring Consumable Items
In order to keep things challenging, virtually all consumable items now can expire
if you keep them in your inventory for too long. The dates at which each consumable
type expires is variable, so certain items are better to purchase than others.
Instead of vanishing, when the items expire, they morph into brand new items, which
can still be sold at the ppwn shoppe so the financial loss is not so great.
Note: When you choose to consume an item, it will automatically consume the item
that’s closest to expiry.
In some threads, you might be unlucky and a moderator will appear. When this happens,
they will clean up your nasty posts, and the thread will lose some of the pwnage
you’ve already inflicted on it (read: it will heal the thread.).
We’re happy with what we’ve come up, and the tester feedback was enormously
useful. We don’t have an exact date for the launch of these new features since we have
to make sure they are balanced within the game, but we’re targeting within the next
Unlike our episodic content, this large-ish update will be FREE to all players, and
we’re hoping it’ll help pass the time until Episode 3 is ready.
(Speaking of Episode 3, we’ve got a ton of awesome stuff in the pipeline for that too, and
we’ll start divulging more shortly.)
It’s been a long time since we’ve had a Zunecast (yeah, I’m calling it a Zunecast, wanna fight about it?) and last time I was unable to participate thanks to technical difficulties.
Since we have some major features coming up (Episode 3, Forumwarz Apprentice), and I love the sound of my own voice, I figured now’s a good a time as any to answer some of your questions using a medium other than my keyboard.
UPDATEZ0RATION: You can download the ‘cast here!
Jalapeno Bootyhole is looking for a summer intern: a brilliant, talented wordsmith whom he can mold into the next great writer of online parody role-playing games — a very in-demand career choice, we might add.
Does this sound appealing? Check out the ridiculously long application on our Flamebate boards and then decide if it’s right for you!
This could be a fantastic opportunity and a chance to help make Episode 3 even more awesome than we assume it will be. Good luck to all applicants!