Episode 3 Stuff

It has been about 6 months since we launched Forumwarz Episode 2! The initial plot for Forumwarz was written quite some time ago. Based on a few meetings where the team discussed what we’d like to have in the story, Jalapeno Bootyhole wrote up an outline. (At the time we were planning on releasing the entire game in one go, where half way through you’d be forced to pay to finish the storyline.) ...

April 20, 2009 · 5 min · eviltrout

A new quest! New E-Peen(tm)

Fan Service! For those who have finished Episode 2, we have partnered together with Celerysteve to build you a new mission that parodies one of our infamous forum members. The quest is only available for a limited time, so be sure it check it out sooner rather than later. You can access it on top of your character’s page. New Epeen(tm)! We’ve also added some new E-Peen(tm) to the game: I’ll BINGE to that ...

February 23, 2009 · 1 min · eviltrout

Forumwarz APIs

I’ve been doing some work behind the scenes to create an API for INCIT, so that we can make clients on other platforms (right now we’re working on an iPhone version with one of our users.) Thanks to Rails, creating the API is taking very little time. I was curious whether anyone else would be interested in APIs for other aspects of Forumwarz? Nothing comes to mind right now, but if you’re a programmer and want access to our public data somehow, send me a tubmail or email with your idea and I’ll see what I can do. ...

October 27, 2008 · 1 min · eviltrout

Different Business Models

Over the last few weeks I’ve received a couple of angry emails. Here’s a sample: “I have to PAY to play the next episode? No Thanks. No Thanks. I’m not going to tell you guys you suck now or anything, I understand, you need money to do what you gotta do… But I think you went about it the wrong way, and you aren’t getting my money. It’s not even entirely because I’m not convinced episode 2 isn’t worth money. It’s because I feel like I’ve been hijacked. ...

October 21, 2008 · 4 min · eviltrout

Objection!

When Waxy sent me this link the other day, I knew he was right. One important lesson I learned about game design in the last year is that sometimes what seems fun to you internally is not always as fun to other people. Also, it’s really hard to predict what will frustrate users and what won’t! I know for a fact that some people love the extended introduction sequence to Forumwarz Episode 2, butI have heard from others that it was tedious. They found the middle segment too difficult (even though we made it considerably easier after the Beta!) and just wanted to get on with the pwning of forums. ...

October 20, 2008 · 2 min · eviltrout

ForumBuildr extended by a week

Okay, I was bound to screw up something major with the release of Episode 2. Unfortunately, while merging the previous weeks’ madlibs into Episode 2, I accidentally deleted all the madlibs that were submitted for the current forum build. I’m really sorry about this, but I can’t bring them back from the dead. Because this will certainly leave us without enough material for a build, I’ve extended the deadline by a week. Additionally, I’ve reset everyones submission count, so you can submit more entries to make up for the ones that got lost. ...

October 17, 2008 · 1 min · eviltrout

Episode 2 is Live!

We launched Episode 2 last night to thousands of users hitting the F5 buttons on their browsers. It first it was a little rocky but it’s a lot smoother now. You may notice some lag in spurts. Generally it shouldn’t delay you more than a few seconds, but we are monitoring things and will add more servers if necessary to keep up with the load past the intial spike. We accidentally sent out new visits twice today! Consider it a present from us related to Episode 2, also to make up for any issues that are interfering with your gameplay. ...

October 17, 2008 · 1 min · eviltrout

Almost... there!

So here we are, just 3 days away from the launch of Forumwarz Episode 2. I was saying to Jalapeno Bootyhole today on instant messenger that it feels really weird. I remember months ago that it used to stress me out just thinking about when we’d finish all this work. I told myself that if I put in the hours, that I was bound to get closer to the finish line, even though day to day it didn’t feel like we were getting any closer. ...

October 12, 2008 · 2 min · eviltrout

Review copies of Episode 2

Do you write about gaming in a magazine, newspaper, website or blog? If so, there’s a chance we’ll give you a free review copy of Forumwarz Episode 2! Just Contact Us with your contact information and the details of publication you write for. Thanks!

October 11, 2008 · 1 min · eviltrout

Important Episode 2 Launch Details

We’re only one week away from the Launch of Forumwarz Episode 2! Here are some very important things you should know (even if you haven’t purchased Episode 2): Most game statistics have been changed and tuned This is in the best interests of keeping the game smooth and challenging, as well as balancing between the various player classes. Many things are weaker, many are stronger. Changes have been made to pretty much every attack, item and upgrade in the game. In fact, you’ll find that the new system includes many more upgrades for the same amount of upgrade points, (although they are weaker.) ...

October 8, 2008 · 2 min · eviltrout