Screencast: The Conversation Editor
A bunch of people showed interest in the conversation editor I showed off in the screenshots of our admin section.
I decided to record a screencast that shows off how the tool works. It’s un-rehearsed and rough around the edges but it’ll give you an idea of how we write the conversations that you play out in sTalk.
Um… Your personal email is in that video.
DarkHedge
February 18, 2009 at 3:29 PM
@DarkHedge, don’t tell anyone and I’ll be fine.
Evil Trot
February 18, 2009 at 3:29 PM
Will I call this a typo or a fake? Hmmm~… >=)
D
February 18, 2009 at 3:29 PM
Cool behind the scenes look! !http://img100.imageshack.us/img100/6601/smiley4qx!
Poot
February 18, 2009 at 3:29 PM
This throws up a single question for me: Are the conversations actually stored in the database or are they only Ruby code?
DrDaxxy
February 18, 2009 at 3:29 PM
@DrDaxxy Both actually. The editor stores what it needs in the database (including co-ordinates in the diagram.) When you click "Test Chat" it compiles it into Ruby code. When someone is playing the game they only ever interact with the Ruby, not the database.
Evil Trot
February 18, 2009 at 3:29 PM
tl;dr. Did I actually do see unseen, even new characters in the sTalk menu? Huff, huff.
LoLoKittenBoy
February 18, 2009 at 3:29 PM