Episode 2: The Crunch
While we’ve been working on Episode 2 for a long time, the pace of development is about to change. Jalapeno Bootyhole is now able to focus on the writing full time, and now that INCIT is live we have no other major features in the pipeline.
Starting this week, we are going to really start pounding out Episode 2! I promised when I started this blog that I’d give updates as to its status and I plan to fulfill this promise in a spoiler-free way!
(Here’s a pic of Jalapeno and I last week, hard at work on Episode 2.)
First, I should say that nothing is ever final until it’s released. We reserve the right to change our minds at any point, and drop/change features drastically.
A lot of people have asked about alignment and how it affects their character. As it turns out, in Episode 1 it doesn’t. The stat is in there more for future use, although with some consistency amongst your choices you can adjust it slightly towards good or evil.
Episode 2 makes more use of the stat. Choices will appear or dissapear in sTalk depending on whether you have the alignment to say them or not, and there are more distinctive “Good” and “Bad” choices for you to make during missions. Also, depending on how you act, you will get different rewards (yet equally powerful) for finishing a mission in the “Good” or “Evil” mode.
We’re hoping that players will want to think carefully before they make decisions in sTalk depending on how they want their characters to end up. Do you want to be an Evil Camwhore? Or a good Emo kid? It’s up to you