The Gameplay Revamp: What’s New
Features in the Gameplay Revamp:
In early June, we begun development of a new fork of the Forumwarz code base,
with the goal of making the core gameplay more varied and interesting. For
a long time we’ve been happy with the storyline and textual content of the
game, but the gameplay just hadn’t scaled up as quickly.
While role-playing games are notorious for repetitive gameplay
(there’s a reason it’s called grinding), we had a lot of room for improvement.
We started with a long list of enhancements that was built from community
suggestions and our own gameplay ideas, and drilled through it until we’d
gotten a lot done.
At every step, dozens of players helped bug fix each feature, and at this
point they’re more or less stable. There will still be a second and
third phase where we integrate the new features into the game properly before
they’re open to the public, but we’re comfortable enough now to announce
exactly what is going to be available to all players.
At the end of every battle right now, you are told that people noticed what
you did and it affected your cred, but then these so called fans of yours never
In the upcoming update, you will gain a certain amount of fans based on how well
you pwned the forum. The fan mechanic will replace the speed run mechanic
currently in place. Instead of being based on time (something which is annoying
if you play on a slow connection), fans are based on how many turns you took to
beat a forum, and how how much damage you dealt and took while doing it.
Fans are also somewhat finicky, you’ll lose a certain amount of them over time
even if you’re doing well. But you can lose fewer by pwning forums with more
diversity. Of course, there will be a leaderboard to keep track of who has the
most fans at any given time.
The leaderboards for fans are also split up by class. Previously, some less
offensive classes had a difficult time competing seriously for lemon scoops.
Now you’re judged against your class, not the entire game.
Threads can hit you with status ailments (known in some other games as de-buffs).
While the status ailment is active, your player will feel a penalty on each turn
in the battle.
Status ailments can be removed by consuming items.
Threads can do special attacks that can throw off your strategy. For example,
Line Noise causes all your abilities to require a refresh, effectively rendering
you offensively useless for a turn.
These attacks can be prevented by taking consuming a particular item (in this
case, a routing script, in advance.)
Each forum can now react differently, depending on which abilities you use against it.
There are 5 basic types of elements: Misanthropy, Narcissism, Antisocially,
Aggression and Incompetence. Each ability in your toolbar will be assigned to one of
Depending on which ability you use on which forum, you will find it works somewhere
on a scale from (immune -> very strong -> strong -> neutral -> weak -> very weak).
Hence it will be important to tailor your abilities to the appropriate forum in order
to beat it effectively.
To keep track of the various forum sensitivities, you will be given an item you
can refer to in battle that will automatically log your findings.
There’s a new ability called ‘AFK’ which allows you to skip a turn. This is useful
in combination with some of the new status ailments and preventable attacks a thread
can do to you.
The Battle Log
There’s a new window during battle that gives you a line-by-line update of what
is going in the forum. It’s useful if you miss a turn for whatever reason, or
are curious as to what happened a couple of turns ago.
Expiring Consumable Items
In order to keep things challenging, virtually all consumable items now can expire
if you keep them in your inventory for too long. The dates at which each consumable
type expires is variable, so certain items are better to purchase than others.
Instead of vanishing, when the items expire, they morph into brand new items, which
can still be sold at the ppwn shoppe so the financial loss is not so great.
Note: When you choose to consume an item, it will automatically consume the item
that’s closest to expiry.
In some threads, you might be unlucky and a moderator will appear. When this happens,
they will clean up your nasty posts, and the thread will lose some of the pwnage
you’ve already inflicted on it (read: it will heal the thread.).
We’re happy with what we’ve come up, and the tester feedback was enormously
useful. We don’t have an exact date for the launch of these new features since we have
to make sure they are balanced within the game, but we’re targeting within the next
Unlike our episodic content, this large-ish update will be FREE to all players, and
we’re hoping it’ll help pass the time until Episode 3 is ready.
(Speaking of Episode 3, we’ve got a ton of awesome stuff in the pipeline for that too, and
we’ll start divulging more shortly.)